The AI Node Editor is a visual editor to facilitate the construction of Behaviour Trees using my BT AI Library.
The editor/API currently support Selector/Sequence/Inverter/Behaviour/Condition Nodes.
The estimated launch date on the Asset Store is first quarter of 2017.
❗ Custom Editor Window for Unity
❗ Persistant storage using ScriptableObjects.
❗ Easy to connect, disconnect, delete, replace.
❗ Behaviours and Conditionals nodes can run custom functions.
Both the editor and the API still under development. But a beta version is avaliable under request.